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Federico Cicchi's avatar

What you’re describing was already happening before AI: as tools made it cheaper and faster to build games, the bottleneck stopped being production and became getting the game anchored in players’ minds (positioning) and getting it in front of them (distribution). AI just accelerates that shift.

Eugene's avatar

Great thoughts Joakim and mirrors my own experience, though I think it's more the distribution than ideas that are the bottle neck. Ideas may seem like a bottle neck without distribution because you need a good enough product to fight through the noise, but if you have your own following, the quality/innovation/80-20 threshold is lower. Add to that creators tend to know their audience pretty well and I think solo creator with a following or the creator^pm pairing will be winning here. As a pm, the only catch is that the bigger the following the harder these creators are to work with 😂 so building your own following and becoming a creator first and then a developer second is what I arrived at. You don't need to build a product to validate your ideas - just see if your IG or TikTok grows organically!

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