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Katijah Wellings Thomas's avatar

Great read, thanks for writing and sharing! Agreed on the opportunity fast content creates for meaningful depth

On quick reflection, I see more societal shame around learning / utility apps whereas games and social media are accepted as forms of entertainment and offer the interactions and control that feel tolerable for most. There is a deeper level of vulnerability or authenticity in people sharing experiences on language / music learning or food delivery or music apps, even though I see the potential

Growth Launch's avatar

This hits. I’ve had the same Duolingo experience 😄 The game loop is elite, but the “cash-out” into real life is weak.

The sneaky mechanism is progress tokens vs transferable skill. Streaks, leagues, XP… they feel like learning, but they don’t force the messy part where ability actually transfers outside the app.

Quick 20-min step I like: define one outcome metric that exists outside the product.

Example for language: “2-min voice convo without freezing” or “understand 60s of a podcast”. Then design 1 weekly challenge that targets that exact cash-out ✅

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