It's all about flaring up the intrinsic motivations of your user.
I think almost everything can be gamified if you focus on these in order or priority:
1. Fun (subjective - based on your core audience)
2. Progressively challenging
3. Rewarding
Great write up! Geoguesser is another excellent example of consumer app gamification.
I think almost everything can be gamified if you focus on these in order or priority:
1. Fun (subjective - based on your core audience)
2. Progressively challenging
3. Rewarding
Great write up! Geoguesser is another excellent example of consumer app gamification.