Sitemap - 2021 - Elite Game Developers

EGD News #115 — Vacations

Ask Me Anything #7

Oskar Burman — Doing your own thing

EGD News #112 — The hottest thing in gaming

EGD News #111 — The Magic Of Retention Day-30

Ville Heijari — Opportunities In Mobile Games

EGD News #110 — Surround yourself with truth-tellers

Ask Me Anything #6

EGD News #109 — Success in fundraising

Henri Lindgren — Building a hyper-casual studio

EGD News #108 — Inquire for intelligence

Matej Lancaric — User acquisition for mobile games

EGD News #107 — The right investor

Arnd Benninghoff — Better M&A in gaming

EGD News #106 — A series of silver bullets

Elad Levy — Custom analytics for games, part 2

EGD News #104 — Long-term player goals

EGD News #105 — Creating a billion-dollar games company

Joe Schaeppi and Bastian Bergmann — Understanding your players

Guillaume Verlinden — Growing games and teams

EGD News #103 — Your financial safety in startups

Ask Me Anything #5

Jon Radoff — On entrepreneurship and the metaverse

EGD News #102 — Looking for the game that works

Ilya Eremeev — From 3D Artist to Gaming VC

EGD News #101 — Fear-setting

Alli Ottarsson — From operator to VC

EGD News #100 — From pre-seed to seed

EGD News #152 — Mitch Lasky interview

Elad Levy — Custom analytics for games

Logan Dwight — Tabletop RPGs Go Online

EGD News #98 — How to fundraise

EGD News #99 — Game depth

Ask Me Anything #4

EGD News #149 — Questions to ask founders in a job interview

EGD News #96 — Start a games company on the side

EGD News #148 — Industry life cycles in gaming

EGD 099: Martin Macmillan, Pollen VC

EGD News #95 — Jobs to be done

Games industry numbers for H1 of 2021

EGD News #147 — 4 things you need to know about VCs

How To Evaluate Mobile Game Ideas

EGD 098: Klaas Kersting, Phoenix Games

EGD News #94 — Helsinki gaming exits

EGD 097: KooPee Hiltunen, Neogames

EGD News #93 — No hierarchy at a game studio

EGD News #145 — Eight lessons from building EGD

EGD 096: Ask Me Anything #3

EGD News #92 — M&A experiences

EGD News #144 — Most popular on EGD

EGD 095: Cordel Robbin-Coker, Carry1st

EGD News #91 — 10 Favorite Books of 2021 so far

EGD News #143 — Pitch decks revisited

10 Favorite Books of 2021 so far

EGD 094: Jon Hook, Boombit

EGD News #90 — Bull Case for Brawl Stars

EGD News #142 — 10 Favorite Books of 2022 so far

EGD 093: Tomi Kaukinen, License to Fail

EGD News #141 — How I get the most out of books

EGD News #141 — How I get the most out of books

EGD News #89 — Accountability for independent teams

EGD 092: Ben Cousens, Lakestar

EGD News #88 — Bullets, then cannonball

EGD 091: Ask me anything #2

EGD News #87 — Dealing with uncertainty

Reward-centered leaders

EGD 090: Jernej Cesen, Outfit7

EGD News #86 — Startup lessons learned

EGD 089: Andrew Green on lessons learned from startups

EGD News #85 — Designing a merge game

EGD 088: Eric Goldberg on investing and the future of gaming

EGD News #84 — Reward-centered leaders

EGD News #83 — To have a startup is the fastest way to learn

Non-disclosure Agreement (One-sided)

EGD News #82 — There's not enough full-time angel investors in gaming

How to run a team meeting

EGD Special: Valuations for early-stage startups

EGD News #81 — Five Dysfunctions of a Team

DoF Bookclub: The Five Dysfunctions of a Team

Daily Events in Free-to-play Games

EGD 086: Salla Niemelä, Futureplay

EGD 087: Karoliina Korppoo, 10th Muse

EGD News #80 — Founder Meditations

Shareholders' Agreement

EGD News #79 — Antifragile game team

EGD Special: Ask Me Anything #1

Building teams for the long term: Antifragile teams — Masterclass review

EGD 085: Anat Shperling, Toya

EGD News #78 — Parallel game projects

EGD Special: The Merge Genre On Mobile

EGD News #77 — It's all about the players

Building a Successful Merge Game in 8 Weeks

Leadership in Turbulent Times by Doris Kearns Goodwin — My Notes

Organizational health of game studios

EGD 084: Celia Hodent, Game UX

EGD News #76 — We greenlight teams

EGD Special: Tower of Want

EGD 083: Sebastiaan Heijne and Elmer Bulthuis, Gameye

EGD News #74 — Soft launching an IP based game

Validate Your Game Before You Build It

EGD Special: Innovation in Mobile Game Ads

EGD News #73 — CAC to LTV Ratio

EGD 082: Susana Meza Graham, ALDEON

EGD News #72 — Overfishing

Hiring for game studios — Masterclass review

EGD Special: Angel investors and founder/idea fit with Ethan Levy, Executive Producer at N3twork

EGD News #71 — Games industry work from home

Innovation in Mobile Game Ads

EGD News #75 — Niche games

EGD 081: Hakan Ulvan, Bigger Games

Scenarios for Soft launch

EGD News #70 — You don't want to pay minimum

EGD Special: Game making with Javier Barnes (part 2)

EGD Special: Game making with Javier Barnes (part 1)

EGD News #69 — Remote work and investor updates

How To Write Investor Updates

EGD 080: Phil Sanderson, Griffin Gaming Partners

EGD News #68 — We don't need your greenlight process

EGD Special: How to create a game studio pitch deck

EGD News #67 — Keeping the player in mind

Joining Play Ventures as Venture Partner

EGD Special: 2020 in Review with InvestGame

EGD News #66 — Game Industry Parenting

How to Create a Game Studio Pitch Deck

EGD 079: Anton Gauffin, Huuuge Games

Annual Review 2021

EGD News #65 — Asymmetric Opportunity

EGD 078: Herdjie Zhou, Lucky Kat Games

EGD News #113 — 10 Favorite Books of 2021

Thinking in Bets by Annie Duke — My Notes

Eleven Rings by Phil Jackson — My Highlights

Decoding Greatness by Ron Friedman — My Highlights

Shackleton by Ranulph Fiennes — My Highlights

The Wright Brothers by David McCullough — My Highlights

EGD News #97 — Gaming CEOs calendar

EGD News #64 — How Public Companies Grow

InvestGame.net webinar – Review of 2020 in gaming

EGD News #97

EGD News #96

EGD Special: Lessons about Cap Tables

EGD News #63 — Predicting success

Podcast highlights from 2021

EGD 077: Shanti Bergel, Transcend Fund

Integrate Bitcoin into your games with ZEBEDEE

Tatiana Kondratyeva — Building a game studio from scratch

EGD News #62 — How much should I be raising?